NukeRoleplay / Recruitment

Join the
Team.

Help us build, develop and grow NukeRoleplay. Find a department that matches your skills and become part of the team behind the world.

Build the world
with us.

NukeRoleplay is built by a team of people with different skills, ideas and backgrounds. Whether you enjoy building, programming, creating, producing content or working with the community, there may be a place for you.

You do not need to be perfect. We are looking for people who are motivated, reliable and willing to learn and contribute to the project.

Choose a department below to learn more about the type of work involved. The application form will allow you to tell us more about your individual skills, experience and areas of expertise.

As a member of the Building & Decorating department, you will help create the locations that players actually experience in NukeRoleplay. This includes streets, houses, businesses, public buildings, interiors, industrial areas, neighbourhoods and other environments that make the world feel alive and believable.

Your work would involve taking concepts, references or rough ideas and turning them into finished environments inside the game. You may be asked to build a completely new location, improve an existing area or decorate an interior with props, furniture and other details. Attention to scale, composition, realism and performance is important, as every location should not only look good but also work well for gameplay and roleplay.

You should bring creativity, patience and a good eye for detail. Previous building experience is helpful, but motivation and the willingness to learn are just as important. Being able to work from references, accept feedback and make changes based on the needs of the project is especially valuable. If you enjoy creating environments and seeing your work become part of a playable world, this department could be a good fit for you.

Interested? Tell us about your skills and experience through our application form.
Application Form →

The Development department is responsible for turning ideas into functional systems that players can use. Developers work behind the scenes to build the technical foundation of NukeRoleplay, from gameplay systems and interfaces to databases, tools, scripts and other features required by the project.

Depending on your area of expertise, you could work on player systems, jobs, inventories, vehicles, interactions, menus, administration tools, permissions, economy systems or other gameplay mechanics. You may also help fix bugs, improve existing systems, optimise performance and connect different parts of the project together.

We are looking for people who enjoy solving problems and are comfortable working independently while communicating with the rest of the team. Programming experience is naturally important for this department, but the exact requirements depend on the role and technologies involved. Clean code, reliability, logical thinking and the ability to understand existing systems are highly valued.

You should also be willing to test your own work, investigate problems and respond constructively to feedback. If you enjoy programming and want to see your systems used by real players, Development gives you the opportunity to directly shape how NukeRoleplay works.

Interested? Tell us about your skills and experience through our application form.
Application Form →

The Creative & Roleplay department focuses on the actual experience players have inside the world. Members of this department develop ideas for gameplay, roleplay situations, jobs, activities, organisations, events, lore and other systems that give players reasons to interact with the world.

You could be involved in designing new roleplay opportunities, writing background stories, developing factions, creating jobs, planning activities or thinking about how different parts of the world can work together. The goal is not simply to create more content, but to create content that makes sense, encourages interaction and gives players meaningful things to do.

Creativity is important, but so is structure. Good ideas need to fit the setting, technical possibilities and overall direction of NukeRoleplay. You should therefore be able to explain your ideas clearly, listen to feedback and improve concepts instead of becoming attached to a first draft.

Previous roleplay or game-design experience is helpful, but it is not the only thing we look for. We value people who understand what makes roleplay enjoyable, who think from a player's perspective and who are willing to work together with other departments to turn ideas into playable content.

Interested? Tell us about your skills and experience through our application form.
Application Form →

The Media & Community department is responsible for the public presence of NukeRoleplay and the relationship between the project and its players. Members help communicate what is happening within the project and make sure the community stays informed, active and engaged.

Depending on your strengths, you could create announcements, social media posts, trailers, screenshots, promotional graphics, videos or other forms of content. You may also help prepare community events, communicate development updates, collect feedback from players or support the team with public-facing communication.

Community work also means being approachable and professional. You may interact directly with players, answer questions, explain changes or help direct people to the right information. A good understanding of the project's tone and the ability to communicate clearly are therefore important.

Depending on the position, useful skills can include graphic design, video editing, photography, writing, social media management or community management. You do not need to be an expert in everything. We are interested in people who have something they are good at and want to use that skill to help NukeRoleplay grow.

Interested? Tell us about your skills and experience through our application form.
Application Form →

The Modelling & Texturing department creates the custom assets that give NukeRoleplay its own visual identity. Instead of relying entirely on existing assets, members of this department can create objects and visual elements specifically for the project.

Depending on your skills, you could work on buildings, furniture, props, vehicles, signs, equipment, decorations or other objects that are needed throughout the world. The process can include creating a 3D model, preparing UVs, creating textures and materials, optimising the asset and finally preparing it for use inside the game.

We are looking for people with an interest in 3D art, visual design and detail. Experience with tools such as Blender, Maya, 3ds Max, Substance Painter or similar software can be useful, depending on the specific role. You should also understand that game-ready assets are different from purely high-quality renders: polygon count, texture sizes, optimisation and correct implementation all matter.

An important part of the position is consistency. Assets should fit the overall visual style of NukeRoleplay rather than looking like isolated pieces. Being able to work from references, receive artistic feedback and make revisions is therefore just as important as technical skill.

Whether you already have professional 3D experience or are still developing your skills, we are interested in seeing what you can create and how motivated you are to improve.

Interested? Tell us about your skills and experience through our application form.
Application Form →

Ready to
build?

Think you have what it takes to contribute to NukeRoleplay? Choose a department above and submit an application. Tell us what you can do, what experience you have and how you would like to contribute to the project.

Open Application Form →